Client (computing)
From Wikinfo
In computing, a client is a system that accesses a (remote) service on another computer by some kind of network. The term originated from devices that were not capable of running their own stand-alone programs, but could interact with remote computers via some network. These dumb terminals were clients of the time-sharing mainframe computer. The client-server model is still used today on the Internet, where a user may connect to a service operating on a remote system through the internet protocol suite.
Examples:
- Web browser,
- Email clients that use the email standards of IMAP, POP3 and SMTP (send mail) such as Microsoft Outlook or Mozilla Mail,
- Telnet and SSH. SSH is used to do secure telnet and secure file transfers.
See also
- Additional work on this article is appreciated.
References
- Adapted from the Wikipedia article, "Client_(computing)" http://en.wikipedia.org/wiki/Client_(computing), used under the GNU Free Documentation License

